Universal Domino League Rules
UNIVERSAL DOMINO LEAGUE OFFICIAL RULES
1. HOW THE GAME STARTS - Players will draw with the player drawing highest domino by denomination (5-2 is higher than the 4-3 or the 6-4 is higher than the 5-5) being given the privilege to start the game with any domino.
2. SLOW PLAY AND BREAKS - Do not leave the tournament room once the tournament begins. If you leave and causes a delay in your match, YOU MAY BE DISQUALIFIED. No breaks are permitted during matches.
Check with tournament officials before taking an emergency break.
3. NO REDRAW OR RESHUFFLE - is permitted due to voids in suits or too many doubles
4. WHEN A GAME IS BLOCKED - The player with the lowest point total wins the hand and retains the down or domino.
5. COUNTS OR SCORES - Must be orally called before the next person plays or passes.
(SCORING will be done in multiples of 5 – 150 points per game).
6. PENALTY POINTS - The offended player has the option to accept the points or have the points subtracted from his opponent.
7. PASSED AND COULD PLAY - Is a 50-point penalty (or points in hands if greater). The game stops at that point and the domino goes to the offended player.
8. NO DRINKING OR SMOKING WILL BE PERMITTED.
9. NO TALKING TO SPECTATORS - Players can not talk to spectators during the game.
10.DOMINOES EXPOSED - During the shuffle will be reshuffled.
11. EXPOSED OR PLAYED DOMINO - If the domino in question can be PROPERLY identified by any player, it is considered exposed or played. Misidentification will result in a 10 point penalty.
12. MISPLAYED DOMINO and/or EXPOSED DOMINO - Must be placed on the proper end if discovered before the next play or passes. If it will not play, it must be turned face up on the table. The offending team will not be eligible to SCORE POINTS until after the exposed domino has been played. This domino can not be used to score. No points will be awarded when a player dominoes with such a domino.
13. PLAYING ON THE WRONG DOUBLE FOR SPINNER - If not detected before the next play, it stands and becomes the new spinner. If it will not play, it becomes an exposed domino.
14. PLAYING OUT OF TURN - Considered an exposed domino and treated as such.
15. SLAMMING DOMINOES - Any play who slams a domino on the table will be removed from the tournament with no warning
16. WIN OR LOSE - You must have fun.
TERMS & RULES
The following terms and rules apply to Universal Domino's BIG 6 in this instruction manual.
UNIVERSAL DOMINO'S BIG 6 BASICS
Each domino (also called a tile or bone) is divided into two parts, called ends. The dots on the tiles are called pips. If a domino end has no pips than it is considered blank. If both ends of the tile have the same number of pips, it is called a double. A domino is referred to by its number of pips; for example, a domino with three pips on one end and five pips on the other is called a 3-5. A domino with a blank on one end and six pips on the other end is called a 0-6. A domino with four dots on both ends is called a "double 4." Each combination of pips occurs only once in a set there are no duplicate dominoes within a set.
GENERAL DOMINO PLAY In most games, the dominoes are placed lengthwise, end to end, (except for doubles) to form a line (see diagram A). The line may have right angle turns in order to keep within the playing area. In order to be played, one end of the tile must match the free or open end (the end of the domino that does not touch another domino) of a previously played domino. Because both ends are the same, doubles usually are played crosswise to the open end. (Note: in most games this does not make two new open ends). A spinner is a domino that can be played on both sides and both ends. In most games that use a spinner, it is only the first double of the hand. Most often, the player with the highest double starts the game. When playing Big 6 dominoes 6-6 is the highest, i placing the domino, pips up, in the center of the playing area. If no player has a double, the highest single begins the game (i.e. BIG 6 dominoes 5-6 would be the highest single and would start the game).
Play is always clockwise, with each player adding a tile to an open end(s). If a player does not have a tile that is playable to any of the open ends they will have to draw tiles and complete their turn before play continues. If no player can play a domino (and/or the boneyard is empty) then the round is ended because it is considered blocked.